First Responder Weapons of Mass Destruction Training Using Massively Multiplayer On-Line Gaming

Abstract

This thesis proposes the development of a Massively Multiplayer On-Line Game (MMOG) to deliver Weapons of Mass Destruction Training to the Nation's First Responders and civilians. MMOG technology offers a cost effective alternative to existing training methodologies. Existing first responder WMD training often uses traditional in-residence classes. These current training methods are expensive, lack standardization, and do not have provable outcomes. Scaling up existing training to meet the needs of millions of responders would be cost prohibitive. Modern information technologies such as MMOGs offer a safe, efficient, effective and fun alternative mechanism to deliver training. MMOGs could scale to meet the volume of training need at a fraction of the cost of traditional methods. The DoD has proven the effectiveness of simulation games as a training tool, and the use of gaming and simulations is recognized in academia.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2004
Accession Number
ADA425028

Entities

People

  • Thomas J. Richardson

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Chemical Warfare Agents
  • Communication Systems
  • Computers
  • Department Of Homeland Security
  • Employment
  • Health Services
  • Information Systems
  • Medical Personnel
  • Organizational Structure
  • Personnel Management
  • Recreation
  • Students
  • Terrorism
  • Terrorists
  • Therapy
  • Video Games
  • Virtual Reality

Readers

  • Distributed Systems and Data Platform Development
  • Emergency Management and Homeland Security.
  • Military Training and Readiness Simulation