Group Performance in Military Scenarios Under Deceptive Conditions

Abstract

The goal of this research was to investigate how changes in modality (communication type) and external conditioning (warnings of player deception) relate to perceptions of deception and task difficulty and in turn how these perceptions relate to the final group game scores in a cooperative effort with conflicting goals. One hundred and eight participants were grouped into teams of three, given similar instructions but different goals, and asked to play a cooperative game called StrikeCOM that mimics the intelligence gathering needed to develop an air tasking order and subsequent air strike on three military targets. The analysis of the post-game surveys showed support for participants in games using a face-to-face communication method to have lower perceptions of deception and task difficulty when compared to games using real-time plain text chat.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2004
Accession Number
ADA425172

Entities

People

  • Michael C. Hass

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Materials and Manufacturing Processes
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Accuracy
  • Air Force
  • Communication Channels
  • Communication Systems
  • Data Science
  • Detection
  • Electronic Mail
  • Factor Analysis
  • Information Processing
  • Information Science
  • Information Systems
  • Psychology
  • Social Psychology
  • Statistical Analysis
  • Statistics
  • Surveys
  • Video Teleconferencing

Fields of Study

  • Psychology

Readers

  • Psychological Intervention/Treatment for Stress, Anxiety, PTSD, and Related Emotional and Cognitive Health Symptoms.
  • Sensor Fusion and Tracking Systems.