Adaptive Artificial Intelligence for Next-Generation Conflict Simulation

Abstract

Report developed under STTR contract for topic: AF03T022. This report highlights the successful use of improved artificial intelligence (AI) within a detailed combat simulation software package, Point of Attack 2. The improved AI capabilities were applied to a wide range of functional areas, resulted in a much more flexible, and easy to use program, and also allowed users to better model unique force doctrines and reactions. It also improved the capabilities of the AI-controlled opponent, resulting in more challenging and enjoyable games for single human players, as well as increasing the applicability and potential uses of AI vs. AI experimentation. By allowing scenarios to play out without requiring any human input, large numbers of scenarios can be conveniently run at the same time, and the results statistically correlated to produce final analyses with high confidence levels.

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Document Details

Document Type
Technical Report
Publication Date
Jul 04, 2004
Accession Number
ADA425319

Entities

People

  • Scott S. Hamilton

Tags

Communities of Interest

  • Air Platforms
  • Ground and Sea Platforms
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Combat Simulations
  • Composite Materials
  • Computer Programming
  • Computers
  • Contracts
  • Demographic Cohorts
  • Doctrine
  • Engineering
  • Information Operations
  • Kill Probabilities
  • Military Operations
  • Reaction Orders
  • Simulations
  • Simulators
  • Vehicles
  • Warfare

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Geospatial Intelligence and Artificial Intelligence Analytics
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • AI & ML
  • AI & ML - Bayesian Inference
  • AI & ML - DoD AI Strategy