Side Effects of Virtual Environments: A Review of the Literature

Abstract

Cybersickness symptoms are the unintended psychophysiological side effects of participation in virtual environments. Symptoms can occur both during and after participation, thus having implications for health and safety, user acceptance, and overall system effectiveness. Just as for other visually induced motion sickness, cybersickness is believed to result from sensory and perceptual mismatches between the visual and vestibular systems, and can be considered as a problem of adaptation to altered environments. Symptoms can be grouped into three dimensions: nausea, disorientation or postural instability, and visual symptoms. Numerous factors relating to the individual participants, the virtual reality system and virtual environment used, and the task carried out, can affect either incidence or severity of cybersickness. Taking account of these factors may avoid or minimize symptoms. This report reviews the literature on cybersickness, simulator sickness, and the relevant research on motion sickness, considers measures that have been proposed to manage and treat cybersickness, and identifies areas where more research is needed.

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Document Details

Document Type
Technical Report
Publication Date
May 01, 2004
Accession Number
ADA426109

Entities

People

  • Judy Barrett

Organizations

  • Defence Science and Technology Group

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Applied Mathematics
  • Cognitive Systems Engineering
  • Command And Control
  • Ear
  • Flight Simulators
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Computer Interaction
  • Human-Machine Interaction
  • Medical Personnel
  • Motion Sickness
  • Motor Skills
  • Psychology
  • Simulators
  • Test And Evaluation
  • Training
  • Virtual Reality

Fields of Study

  • Medicine

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Systems Analysis and Design