Emotional Synthetic Forces

Abstract

The objective of this research was to make the decision making process of complex agents less predictable and more realistic, by incorporating emotional factors that affect humans. To this end, researchers adopted an approach that promotes the emergence of behavior as a result of complex interactions between factors affecting emotions, integrated in a connectionist style model, and factors affecting decision making, represented in a symbolic model. This report explains the model subcomponents, integration, and testing, which includes a description of the behaviors we used in the development of prototype, the design of experiments, a representative set of behavior patterns that emerged as a result of exercising the model over the design space, and recommendations for future work. Results of prototype suggest an effective means of increasing the variability of computer generated forces (CGF) behavior in manner consistent with modern day emotional theories.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jul 01, 2004
Accession Number
ADA426234

Entities

People

  • Amy E. Henninger
  • Eric Chown
  • Randy Jones

Tags

Communities of Interest

  • Autonomy
  • Ground and Sea Platforms
  • Human Systems
  • Materials and Manufacturing Processes
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Agent-Based Simulations
  • Armored Personnel Carriers
  • Artificial Intelligence
  • Brain
  • Cognition
  • Cognitive Science
  • Combat Simulations
  • Computational Neuroscience
  • Computational Science
  • Computers
  • Experimental Design
  • Human Behavior
  • Information Processing
  • Mathematical Analysis
  • Military Research
  • Psychology
  • Rotary Wing Aircraft

Readers

  • Computational Modeling and Simulation
  • Psychological Intervention/Treatment for Stress, Anxiety, PTSD, and Related Emotional and Cognitive Health Symptoms.
  • Software Engineering.

Technology Areas

  • Space