A Real-Time Rope Model Suitable for Game Engine Usage

Abstract

This thesis attempts to lay a foundation for producing a real-time rope model suitable for game engine usage. The model presented here is only one of the many possible approaches in modeling a rope. The basic premise used was derived from Erkin Tunca's source code. The concept is then attempted on the Open Dynamics Engine (ODE) built by Russell Smith. This work shows promise but much still needs to be done. This thesis only scratches the surface on the subject. In addition, ODE is primarily designed for (articulated) rigid bodies. Therefore, the next step is to create a deformable body (the rope) in ODE.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2004
Accession Number
ADA427331

Entities

People

  • Randy A. Garrido

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Accuracy
  • Collisions
  • Computations
  • Computer Programs
  • Computers
  • Detection
  • Dynamics
  • Elastic Properties
  • Friction
  • Internal Friction
  • Physics
  • Schools
  • Side Effects
  • Simulations
  • Three Dimensional
  • Triangles
  • Virtual Reality

Readers

  • Aerospace Engineering
  • Computational Modeling and Simulation
  • Fluid Dynamics.