Using Game Theory to Analyze Operations Against Time-Critical Targets
Abstract
When planning operations against time-critical targets (TCTs), military commanders typically think about how much capability they need to kill enemy forces. However, they also consider how their strategies will affect the enemy's behavior. TCT operations include suppression of enemy air defenses (SEAD), interdiction of moving forces, and attacks against theater ballistic missiles (TBMs). Convincing an enemy not to fire surface-to-air missiles (SAMs), not to move his forces, or not to launch TBMs is often a satisfactory short-term alternative to physically destroying enemy systems. A study by RAND Project AIR FORCE (PAF) shows how military planners can use game theory to understand the effects of U.S. strategy and capabilities on the enemy in TCT operations. Game theory uses mathematics to model human decisionmaking in competitive situations. It is ideally suited for analyzing military situations because it depicts the realistic situation in which both sides are free to choose their best "moves" and to adjust their strategy over time. Military planners can apply these principles to TCT operations through game theoretic analysis.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2004
- Accession Number
- ADA427621
Entities
Organizations
- RAND Corporation