Training in Peacekeeping Operations Using Virtual Environments

Abstract

The present paper describes two studies aimed at evaluating Virtual Environment (VE) technology for training individuals to perform military checkpoint duty. Participants stood guard at a fictitious base in which simulated drivers in vehicles approached seeking entrance. Participants inspected each vehicle, interacted with the drivers, verified their identification, and made a decision to allow the driver to enter the base, detain the vehicle, or asked the driver to turn around and leave. The first experiment was conducted in a CAVE environment with stereoscopic visual and auditory displays, participant tracking, and voice recognition. The second experiment provided the same training on a desktop system. The results of both studies showed that participants learned quite effectively with either interface, but that overall levels of performance were better with the fully immersive VE. These findings suggest that VE technology holds promise for activities that are more like experience-based training and which place a greater emphasis on social interaction skills.

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Document Details

Document Type
Technical Report
Publication Date
Apr 01, 2004
Accession Number
ADA428142

Entities

People

  • Gaye Perry
  • Jean M. Catanzaro
  • Mark A. Phillips
  • Mark W. Scerbo
  • Nathan R. Bailey
  • R. B. Loftin
  • Rick Mckenzie

Organizations

  • Old Dominion University

Tags

Communities of Interest

  • Human Systems

DTIC Thesaurus Topics

  • Automated Speech Recognition
  • Cameras
  • Computational Science
  • Environment
  • Graphical User Interface
  • Identification
  • Military Operations
  • Military Training
  • Peacekeeping
  • Psychology
  • Recognition
  • Simulations
  • Simulators
  • Situational Awareness
  • Training
  • Urban Areas
  • Virtual Reality

Fields of Study

  • Psychology

Readers

  • Human-Computer Interaction (HCI).
  • Military Training and Readiness Simulation
  • Systems Analysis and Design