Lessons for the Construction of Military Simulators: A Comparison of Artificial Intelligence With Human-Controlled Actors
Abstract
Computer Generated Forces (CGF) are a significant component of military modelling and simulation. The creation of artificial agents with human-like decision-making is difficult. By using a Turing Test in a virtual environment that relates to military scenarios, areas in which CGF need to improve in order to help direct future studies are probed. The main areas determined for improvement are: environment awareness, human variance, persistence, vengeance anticipation, learning and teaming. The CGF show consistent weakness in these areas across all virtual environments and should be considered in future studies. They present a technical challenge in adoption of CGF as surrogate players in computer supported simulation activity for training mission rehersal, operations research and military experimentation.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 2004
- Accession Number
- ADA429112
Entities
People
- Jennifer Sandercock
Organizations
- Defence Science and Technology Group