Short- and Long-Term Effects of Participation in a Cross-Cultural Simulation Game on Intercultural Awareness

Abstract

The increase in military operations in urban terrain has created a requirement for deployed personnel to interact with people from other cultural backgrounds. This research aims to identify a base level method of enhancing the general cultural awareness of deployed personnel. Previous research in the business community has led to developing simulation games to enhance these generic intercultural skills. The general approach of this work is for teams of players, each adopting a different synthetic culture, to negotiate a pre-defined outcome with the other teams. The aim is to produce insight into cultural differences through interactions with others, and to develop skills for dealing with those differences through negotiation. Debriefs immediately following game play are used to reinforce learning. To date, however, there are no quantitative methods of measuring the effectiveness of these games in terms of their ability to change attitudes and awareness. In addition, there do not appear to be any attempts to examine long-term retention of such changes. Consequently, this research measured the short- and long-term effectiveness of training through simulation to enhance intercultural awareness. Overall, results indicate an immediate and long-term increase in cultural understanding, while there were no changes in underlying value systems.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2004
Accession Number
ADA429204

Entities

People

  • Rebekah Smith
  • Vanessa Mills

Tags

Communities of Interest

  • Biomedical
  • Energy and Power Technologies
  • Human Systems

DTIC Thesaurus Topics

  • Cognitive Systems Engineering
  • Commerce
  • Demography
  • Families (Human)
  • Governments
  • Human Population
  • Management Training
  • Military Operations
  • Military Personnel
  • Military Science
  • Military Training
  • Personality
  • Personnel Management
  • Psychological Phenomena And Processes
  • Psychology
  • Students
  • Systems Science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Military Leadership and Professional Education.
  • Military Training and Readiness Simulation

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy