Applying Technology to Train Visualization Skills
Abstract
Report developed under a Small Business Technology Transfer Research (STTR) program contract tor topic A04-T002. Training visualization skills, such as terrain appreciation, is generally difficult and inefficient in the real world with natural representations or in a classroom with analog representations. Field training requires physical relocation of trainees to multiple sites and is constrained by the terrain types and features at the physical sites available. Classroom training is traditionally based on analog methods with inflexible formats (e.g., graphics and pictures) that afford little control over viewing perspective, environmental conditions, or comparison with map representations. In contrast, the application of digital methods to train and enhance visualization skills may overcome many of these training limitations. This Phase I effort addressed three objectives: identify a set of key visualization skills required of warfighters, develop core technologies for training those visualization skills, and develop digital training methods based on the core technologies. In particular, the training approach dynamically varies digital terrain representations to match real world perspectives and attempts to foster cognitive engagement by providing trainees direct control over the matching process (e.g., morphing between 2-dimensional and 3-dimensional terrain perspectives).
Document Details
- Document Type
- Technical Report
- Publication Date
- Jun 01, 2005
- Accession Number
- ADA435030
Entities
People
- Sanjeeb Nanda
Organizations
- U.S. Army Research Institute for the Behavioral and Social Sciences