Teaching Objectives of a Simulation Game for Computer Security

Abstract

This paper describes a computer simulation game being developed to teach computer security principles. The player of the game constructs computer networks and makes choices affecting the ability of these networks and the game's virtual users to protect variable assets from attack by both vandals and well-motivated professionals. The game introduces the player to the need for well formed information security policies, allowing the player to deploy a variety of means to enforce security policies, including authentication, audit and access controls. The game will depict a number of vulnerabilities ranging from trivial passwords to trap doors planted by highly skilled, well-funded adversaries.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jun 27, 2003
Accession Number
ADA435221

Entities

People

  • Cynthia E. Irvine
  • Michael C Thompson

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Cyber
  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Space

DTIC Thesaurus Topics

  • Application Software
  • Computer Access Control
  • Computer Network Security
  • Computer Networks
  • Computer Science
  • Computers
  • Cybersecurity
  • Education
  • Information Security
  • Information Systems
  • Internet
  • Malware
  • Network Topology
  • Operating Systems
  • Security
  • Simulations
  • Spreadsheet Software

Fields of Study

  • Computer science

Readers

  • Cybersecurity.
  • Database Systems and Applications
  • Game Theory.

Technology Areas

  • Cyber