Eagle Hats Mini-Technology Integration Experiment (TIE)

Abstract

Hats is a virtual world in which agents (called hats) move around, go to meetings, acquire capabilities, do business, and, for a small subpopulation of agents, do harm. Agents move on a two-dimensional board that has only two kinds of locations: Beacons are high-value places that terrorist agents would like to destroy, other locations have low value. All beacons have a set of attributes, or vulnerabilities, corresponding to the capabilities agents carry. To destroy a beacon, a terrorist task force must be in possession of a set of capabilities that match a beacon's vulnerabilities, as a key matches a lock. In general, these sets of capabilities are not unique to terrorists, so one cannot identify a terrorist task force from its constituent capabilities alone. Hats serves as an unclassified proxy for real Intelligence analysis.

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Document Details

Document Type
Technical Report
Publication Date
Jul 01, 2005
Accession Number
ADA436258

Entities

People

  • Paul R. Cohen

Organizations

  • University of Massachusetts Amherst

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Energy and Power Technologies
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Air Force Research Laboratories
  • Algorithms
  • Artificial Intelligence
  • Commerce
  • Computational Science
  • Computer Science
  • Information Retrieval
  • Information Science
  • Intelligence Analysis
  • Language
  • Lisp Programming Language
  • Network Science
  • Ontologies
  • Probability
  • Task Forces
  • Two Dimensional
  • Warfare

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Sensor Fusion and Tracking Systems.
  • Strategic Security Studies