Using Games for Training Dismounted Light Infantry Leaders: Emergent Questions and Lessons Learned
Abstract
The U.S. Army Intantry School has explored tne use of PC- and console-based games for training Infantry leaders. There has been a need to examine the effectiveness of training games and to capture lessons that could help shape the development and use of future games. This report presents emergent questions and lessons learned from evaluations of three games designed to train dismounted light Infantry leaders: Full Spectrum Command, The Rapid Decision Trainer, and Full Spectrum Warrior. Results from the evaluations showed that the most effective training experiences occurred when a game was developed to address specific training objectives and needs. Infantry leaders reported to value training to a greater extent when qualified instructors were present to offer feedback during mission execution and detailed after action reviews following training exercises, as opposed to using the game as a stand-alone trainer. Leaders reported that the use of sophisticated graphics did not impact perceived training value, and that training with games for fun and personal entertainment was less important than learning and practicing leader tasks and skills. Leaders also suggested that the ability to modify games over time was necessary to maintain training relevancy.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 2005
- Accession Number
- ADA438042
Entities
People
- Scott A. Beal
Organizations
- U.S. Army Research Institute for the Behavioral and Social Sciences