Towards an AI Behavior Toolkit for Games

Abstract

We discuss our work to create an AI engine and editing toolkit, suitable for both AI researchers and game developers. We describe the run-time engine and its interface, as well as a simple behavior editor that allows non-programmers to author behaviors. Initial work was conducted using the Half-Life SDK.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2000
Accession Number
ADA439042

Entities

People

  • Daniel Fu
  • David Ross
  • Ryan Houlette

Organizations

  • Stottler Henke Associates

Tags

Communities of Interest

  • Autonomy
  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Abstracts
  • Air Force
  • Air Force Research Laboratories
  • Artificial Intelligence
  • Communities
  • Computer Programming
  • Computers
  • Hierarchies
  • Image Processing
  • Information Operations
  • Law
  • Lessons Learned
  • Military Research
  • Motion Planning
  • Standards
  • Transitions
  • Video Games

Fields of Study

  • Computer science

Readers

  • Computational Linguistics
  • Game Theory.
  • Parallel and Distributed Computing.