Towards an AI Behavior Toolkit for Games
Abstract
We discuss our work to create an AI engine and editing toolkit, suitable for both AI researchers and game developers. We describe the run-time engine and its interface, as well as a simple behavior editor that allows non-programmers to author behaviors. Initial work was conducted using the Half-Life SDK.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2000
- Accession Number
- ADA439042
Entities
People
- Daniel Fu
- David Ross
- Ryan Houlette
Organizations
- Stottler Henke Associates