Simultaneous Localization and Recognition of Dynamic Hand Gestures

Abstract

A method for the simultaneous localization and recognition of dynamic hand gestures is proposed. At the core of this method is a dynamic space-time warping (DSTW) algorithm, that aligns a pair of query and model gestures in both space and time. For every frame of the query sequence, feature detectors generate multiple hand region candidates. Dynamic programming is then used to compute both a global matching cost, which is used to recognize the query gesture, and warping path, which aligns the query and model sequences in time, and also finds the best hand candidate region in every query frame. The proposed framework includes translation invariant recognition of gestures, a desirable property for many HCI systems. The performance of the approach is evaluated on a dataset of hand signed digits gestured by people wearing short sleeve shirts, in front of a background containing other non-hand skin-colored objects. The algorithm simultaneously localizes the gesturing hand and recognizes the hand-signed digit. Although DSTW is illustrated in a gesture recognition setting, the proposed algorithm is a general method for matching time series, that allows for multiple candidate feature vectors to be extracted at each time step.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2005
Accession Number
ADA439087

Entities

People

  • Jonathan Alon
  • Quan Yuan
  • Stan Sclaroff
  • Vassilis Athitsos

Organizations

  • Boston University

Tags

Communities of Interest

  • Air Platforms
  • Autonomy

DTIC Thesaurus Topics

  • Accuracy
  • Algorithms
  • Character Recognition
  • Computer Science
  • Computers
  • Databases
  • Detection
  • Detectors
  • Feature Extraction
  • Hidden Markov Models
  • Human-Machine Interaction
  • Models
  • Probability
  • Recognition
  • Translations
  • Video
  • Video Clips

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Graph Algorithms and Convex Optimization.
  • Image Processing and Computer Vision.

Technology Areas

  • Space
  • Space - Space Objects