Games for Training: Leveraging Commercial Off the Shelf Multiplayer Gaming Software for Infantry Squad Collective Training

Abstract

Combat arms units (both Marine and Army) often do not have enough people, time and resources to properly train collective tasks at the squad level. Resources are often retained by higher headquarters due to tight deployment schedules, land restrictions, logistics constraints and a myriad of other reasons. Due to the current operational demands of combat arms brigades and regiments, the reality of limited resources is often a contributing factor in poor performance at the squad level. Leaders at all levels will need to look for innovative ways to sustain training levels at the small unit level. The scope of this study examined the collective and leader tasks that are required for successful execution of Infantry squad missions (using the Army Training and Evaluation Plan ARTEP 7-8 Drill), and how those tasks could be trained with the use of commercial off-the-shelf multiplayer gaming software. The end-state of this research study is to provide initial analysis on what collective skills games can be used to train at the Infantry squad level, and develop a training model recommendation for the integration of this tool into existing unit plans.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2005
Accession Number
ADA439424

Entities

People

  • Jason Jones
  • Joseph M. Noland

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Combat Simulations
  • Computers
  • Doctrine
  • Employment
  • Graphical User Interface
  • Military Science
  • Military Training
  • Network Protocols
  • Personnel Management
  • Psychology
  • Reasoning
  • Students
  • Trainees
  • Video Games
  • Warfare
  • Weapons Effects

Readers

  • Economics
  • Military Training and Readiness Simulation