Using Open Source Software in Visual Simulation Development

Abstract

The convergence between personal computer-based games and virtual environments technologies dramatically reduced development costs and potentially increased the use of the technology in training activities. Using open source/free software tools in the process can expand these possibilities, resulting in even greater cost reduction and allowing the flexibility needed in a training environment. This thesis presents a configuration and architecture to be used when developing training visual simulations using both personal computers and open source tools. Aspects of the requirements needed in a visual simulation development, processes to develop an application and issues related to the use, licensing and selection of open source/free software are analyzed to identify their limitations and possibilities. This architecture was tested by developing a small visual simulation. The tools and engine used are presented to enable any future project applying open source software to follow similar procedures.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2005
Accession Number
ADA439660

Entities

People

  • Richardo B. Salvatore

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Ground and Sea Platforms
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Computer Program Documentation
  • Computer Program Reliability
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Graphical User Interface
  • Human Systems Integration
  • Military Training
  • Open Source Software
  • Operating Systems
  • Personal Computers
  • Three Dimensional
  • Video Games
  • Virtual Reality
  • Web Browsers
  • Word Processors

Fields of Study

  • Computer science
  • Engineering

Readers

  • Database Systems and Applications
  • Life Cycle Cost Analysis
  • Systems Analysis and Design