Using Open Source Software in Visual Simulation Development
Abstract
The convergence between personal computer-based games and virtual environments technologies dramatically reduced development costs and potentially increased the use of the technology in training activities. Using open source/free software tools in the process can expand these possibilities, resulting in even greater cost reduction and allowing the flexibility needed in a training environment. This thesis presents a configuration and architecture to be used when developing training visual simulations using both personal computers and open source tools. Aspects of the requirements needed in a visual simulation development, processes to develop an application and issues related to the use, licensing and selection of open source/free software are analyzed to identify their limitations and possibilities. This architecture was tested by developing a small visual simulation. The tools and engine used are presented to enable any future project applying open source software to follow similar procedures.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 2005
- Accession Number
- ADA439660
Entities
People
- Richardo B. Salvatore
Organizations
- Naval Postgraduate School