Remote Scientific Visualization Using the Internet Protocol

Abstract

Historically, when a user is required to work on a remote UNIX workstation, the user will log into the remote system and via the XServer and X11 protocol, set the display back to the local host. Problems arise with the requirement of high-bandwidth network requirements and the lack of OpenGL performance. Newly developed technologies such as the Teraburst V2D hardware transmitters and receivers leverage state-of-the-art compression algorithms, providing users with the performance of local graphics from a remote system.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2005
Accession Number
ADA439857

Entities

People

  • John M. Vines

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • Energy and Power Technologies
  • Human Systems

DTIC Thesaurus Topics

  • Algorithms
  • Bandwidth
  • Commerce
  • Compression
  • Computer Graphics
  • Computer Networks
  • Data Compression
  • Decoding
  • Graphics
  • High Performance Computing
  • Internet
  • Military Research
  • Network Protocols
  • Networks
  • Three Dimensional
  • Video Signals
  • Visualizations

Fields of Study

  • Computer science

Readers

  • Computer Networking
  • Parallel and Distributed Computing.