Consistency as a First Step in Moving Toward a Common Synthetic Natural Environment Standard
Abstract
The models and simulations being incorporated into today's training systems are becoming more complicated and expansive at all levels from the individual warfighter through the field commander. Training systems will encompass a battlespace that includes all aspects of the natural environment encountered in space, air, land and at sea warfare. Traditionally, each simulation has developed its own independent environmental representations, with little consideration of consistency across an entire federation. This paper presents an approach for developing a synthetic common natural environmental standard that can be applied across an entire federation. A common natural environment is defined as consisting of the databases and models that transform the databases to multiple levels of fidelity and resolution. The common environment is derived from the Synthetic Natural Environment Representation efforts which have been adopted by Maritime Virtual Environment Data Specification (MARVEDS) working group as our model for the development of a synthetic natural environment specification. We will show that to qualify as common, all federates must use the same underlying databases and must use the same set of models and algorithms to achieve any particular level of resolution. Implicitly, the models and algorithms used to transform from a higher resolution to a lower resolution must be consistent with physical constraints and the processing used by the tactical equipment. Efforts ongoing in the Battleforce Tactical Trainer (BFTT) and the Integrated Ship-Defense (ISD) programs will be used to illustrate the need for the common environmental standard.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2006
- Accession Number
- ADA444523
Entities
People
- Carrie Root
- Christopher Chadbourne
- Douglas L. Clark
- Richard Esslinger
- Robert Howard