Asynchronous Chess: A Real-Time, Adversarial Research Environment
Abstract
Asynchronous Chess (AChess) is a platform for the development and evaluation of real-time adversarial agent technologies. It is a two-player game using the basic rules of chess with the modification that agents may move as many pieces as they want at any time. Modifying chess in this way creates a new robust, asynchronous, real-time game in which agents must carefully balance their time between reasoning and acting in order to out-perform their opponent. As a fast-paced adversarial game, many challenges relevant to real-word application arise which give it merit for study and use.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 01, 2006
- Accession Number
- ADA449287
Entities
People
- Andrew Boes
- James Lawton
- Nathaniel Gemelli
- Robert Wright
Organizations
- Air Force Research Laboratory