Asynchronous Chess: A Real-Time, Adversarial Research Environment

Abstract

Asynchronous Chess (AChess) is a platform for the development and evaluation of real-time adversarial agent technologies. It is a two-player game using the basic rules of chess with the modification that agents may move as many pieces as they want at any time. Modifying chess in this way creates a new robust, asynchronous, real-time game in which agents must carefully balance their time between reasoning and acting in order to out-perform their opponent. As a fast-paced adversarial game, many challenges relevant to real-word application arise which give it merit for study and use.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2006
Accession Number
ADA449287

Entities

People

  • Andrew Boes
  • James Lawton
  • Nathaniel Gemelli
  • Robert Wright

Organizations

  • Air Force Research Laboratory

Tags

Communities of Interest

  • Autonomy
  • Counter WMD
  • Cyber
  • Engineered Resilient Systems
  • Human Systems
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Air Force
  • Air Force Research Laboratories
  • Algorithms
  • Artificial Intelligence
  • Computers
  • Environment
  • Hidden Markov Models
  • Human-Machine Interaction
  • Information Systems
  • Intelligent Agents
  • Local Area Networks
  • Military Research
  • Multiagent Systems
  • Operating Systems
  • Reasoning
  • Simulations
  • Simulators

Fields of Study

  • Computer science

Readers

  • Applied Combinatorial Optimization and Logic Circuit Design.
  • Game Theory.
  • Systems Analysis and Design