Theoretical Foundations for Rational Agency in Third Generation Wargames

Abstract

Conflict between groups of armed men is as old as recorded history. Effective reasoning and decision-making are fundamental to the successful execution of military operations. These activities are of paramount importance given the high-stakes nature of conflict; most especially in this modern era of asymmetric threats and conventionally armed rogue states. Yet as high as the stakes are, there does not exist a sufficiently formal military theory of reasoning and decision-making that instantiates modern war-fighting doctrine. Large bodies of knowledge of reasoning and decision-making exist, but they are not integrated, and they (to author knowledge) have not been cast effectively into a military context. Herein, I describe a new theory of military rationality which fully captures the reasoning and decision-making processes of military personnel. The goal of the third generation wargaming effort as the Air Force Research Laboratory's Information Directorate is to produce a high-fidelity simulation of conflict environments in order to facilitate a new brand of highly immersive training for warfighters. I shall briefly highlight the philosophical foundations for the construction of such entities, and the formal techniques by which they may be modeled and engineered.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2006
Accession Number
ADA451405

Entities

People

  • Paul Bello

Organizations

  • Air Force Research Laboratory

Tags

Communities of Interest

  • Human Systems

DTIC Thesaurus Topics

  • Abstracts
  • Air Force
  • Air Force Research Laboratories
  • Demographic Cohorts
  • Information Operations
  • Materials
  • Military Operations
  • Military Personnel
  • Military Research
  • Personnel Management
  • Reasoning
  • Simulations
  • Social Sciences
  • United States

Readers

  • Strategic Security Studies
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.