Assessing the Effect of Simulated Physical Objects and Elements in Virtual Environments on Social Influence

Abstract

Previous research has shown that colors, textures, and objects in a physical space can influence the attitudes and behaviors of people within that space. No research, however, has been conducted on the importance of colors, textures, and objects in virtual spaces. Specifically, the effect that these objects and elements might have on one's susceptibility to social influence in a virtual space has not been investigated. A mechanism is proposed that leads to the hypothesis that as colors, textures, and objects are added to virtual space, then occupants or observers of that space become more likely to be influenced by other people in that space. While the participants who observed virtual spaces with colors, textures, and objects were more likely to be influenced than participants who observed the same spaces without colors, textures, and objects, the social influence measure was not significantly different across condition. An interesting finding, however, is that more influence occurred across all conditions than would have been expected in a face-to-face setting, as opposed to a computer-mediated setting. More research is warranted to understand how social psychological processes operate in computer-mediated settings and, more specifically, in virtual space.

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Document Details

Document Type
Technical Report
Publication Date
Jul 01, 2006
Accession Number
ADA451596

Entities

People

  • Brian T. Johnson

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Applied Psychology
  • Behavioral Sciences
  • Cognitive Systems Engineering
  • Computer Networks
  • Computers
  • Electronic Mail
  • Factor Analysis
  • Human-Computer Interaction
  • Institutional Review Board
  • Networks
  • Physical Properties
  • Psychology
  • Social Environment
  • Social Psychology
  • Sociology
  • Standards
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Systems Analysis and Design
  • Vision Science/Vision Psychology/Cognitive Neuroscience.

Technology Areas

  • Space
  • Space - Space Objects