Real-Time Course of Action Analysis
Abstract
The military planning process, which involves a series of complex decisions in an uncertain environment, is highly manpower intensive and is carried out continuously throughout a campaign. Plans and strategies, which result in courses of action (COAs), are evaluated to determine the necessary steps to meet the overall strategic objectives. Currently, COAs are evaluated by two techniques. One technique involves teams of individuals playing both sides of a campaign, while trying to predict the outcome based on each others actions. This technique is manpower intensive, and cannot be maintained at the speed of current operations. The second technique involves automated wargaming technologies. Automated techniques are faster; however, they are performed against a scripted adversary and focus on attrition based modeling. They are incapable of assessing effects and their contribution to the overall mission objectives, which is inherent in effects based operations (EBO). The focus of this research is to develop technologies to assist decision makers in assessing friendly effects-based COAs against an operational-level adversarial environment, faster than real-time.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jul 01, 2006
- Accession Number
- ADA451889
Entities
People
- Duane A. Gilmour
- James P. Hanna
- Martin J. Walter
- William E. Mckeever Jr.
Organizations
- Air Force Research Laboratory