Effects of Motion on Skill Acquisition in Future Simulators

Abstract

In order to develop recommendations for the use of motion in ground vehicle simulators, a thorough literature review was conducted. Literature on motion cueing theories as well as basic and applied research in the use of motion in simulation was examined. A particular focus was paid to research on the effects of motion cueing on transfer of training from both ground vehicle and aircraft simulators. From the information gathered in the literature reviews on motion cueing, recommendations for the use of motion in ground vehicle training simulation were developed. In addition to motion cueing factors, theories and applied research on motion sickness were also investigated. As motion sickness holds the potential to significantly affect performance both in a simulator and in an actual ground vehicle, it was considered important to develop recommendations for the use of simulator motion to mitigate these effects. Guidelines were developed from the information gathered in this review for the use of simulator motion in training to diminish the effects of motion sickness.

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Document Details

Document Type
Technical Report
Publication Date
May 01, 2006
Accession Number
ADA452066

Entities

People

  • Brian P. Oakley
  • John S. Barnett
  • Shane A. Bowen

Tags

Communities of Interest

  • Biomedical
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Aircrafts
  • Commercial Aviation
  • Ear
  • Flight Simulators
  • Flight Training
  • Ground Vehicles
  • Human Factors Engineering
  • Literature Surveys
  • Motion Sickness
  • Motor Skills
  • Psychology
  • Simulations
  • Simulators
  • Students
  • Training
  • Training Devices

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Computational Modeling and Simulation
  • Instructional Design and Training Evaluation.