Multibody Simulation in an Object Oriented Programming Environment

Abstract

A multibody system simulation architecture capable of generating the dynamical equations of the multibody system symbolically, automatically create the computer code to simulate these equations numerically, run the simulation and graphically display the results is discussed. The power of object oriented programming is used systematically to manipulate the symbolic, numeric and graphic modules and produce an effective tool for understanding the complicated motions of multibody systems. The architecture has been implemented for planar two and three body systems in OOPSS (Object Oriented Planar System Simulator) a software package written in Zeta-Lisp. The package is supported by a nice user interface which has the capability to interactively modify system parameters, change runtime initial conditions and introduce feedback control. Plans are underway to implement the architecture for complex multibody systems.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1988
Accession Number
ADA452392

Entities

People

  • N. Sreenath
  • P.S.Krishnaprasad

Organizations

  • University of Maryland

Tags

DTIC Thesaurus Topics

  • Abstracts
  • Computer Programming
  • Computers
  • Equations
  • Information Operations
  • Object Oriented Programming
  • Simulations
  • Simulators
  • Universities
  • User Interface

Fields of Study

  • Engineering

Readers

  • Computer Science.
  • Control Systems Engineering.
  • Software Engineering.