An Integrated Virtual Environment System

Abstract

Virtual environment research involves a number of related problems from a variety of domains. A joint research at the George Washington University and the Naval Research Laboratory is bringing together issues from these domains to study the factors that contribute to an integrated virtual environment. The research can be divided into three general categories: human factors, motion control, and sound synchronization. Human factors issues involve the development of new paradigms for movement and navigation, essential for performance of general tasks in virtual spaces. Novel approaches to motion control are being explored to help users of virtual environments interact and control virtual objects. This involves both interactive control as well as automation through evolutionary approaches. The sounds being generated as a result of these motions are modeled with compositional techniques to parameterize and synchronize them to the events in the environment. The research is being approached from both a fundamental point of view typical of an academic environment as well as from an application oriented point of view of interest to the Navy. The cooperative relationship has benefited both the George Washington University and the Naval Research Laboratory.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1993
Accession Number
ADA453906

Entities

People

  • James K. Hahn
  • Jong W. Lee
  • Joseph Geigel
  • Larry Gritz
  • Rudolph Darken

Organizations

  • United States Naval Research Laboratory

Tags

Communities of Interest

  • Autonomy
  • Energy and Power Technologies
  • Human Systems
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Collision Avoidance
  • Computational Science
  • Computer Graphics
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Control Systems
  • Environment
  • Graphics
  • Human-Machine Interaction
  • Military Research
  • Navigation
  • Psychology
  • Simulations
  • Three Dimensional
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Academic Conference Management
  • Robotics and Automation.
  • Systems Analysis and Design

Technology Areas

  • Space