Games for Health 2005

Abstract

Using the conference convening resources of the Games for Health Project, operated by Digital Mill, we worked to further advance TATRC goals and current efforts by helping TATRC network and exchange knowledge with the growing body of work in health and healthcare that involves commercial game technologies. Furthermore we used this effort to also bring together principal investigators of TATRC projects with the games for health community to further networking and collaboration opportunities. The results of this effort are being used to further inform future TATRC efforts, and to build a knowledgebase of activity and output from the games for health research community. Since games are increasingly leading and contributing to the baseline growth of simulation, modeling, and interactive training helping to bridge the cultural, technical, and development divides that exist between videogame-based organizations and non-videogame organizations is critical to the overall advancement of next-generation training, tele-medicine, and personal health tools.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2005
Accession Number
ADA453939

Entities

People

  • Benjamin G. Sawyer

Tags

DTIC Thesaurus Topics

  • Best Practices
  • Combat Casualty Care
  • Commerce
  • Communities
  • Computer Programs
  • Computers
  • Demographic Cohorts
  • Education
  • Governments
  • Language
  • Medical Personnel
  • Natural Languages
  • Simulations
  • Teamwork
  • Technical Standards
  • Training
  • Virtual Reality

Readers

  • Defense Technology Research and Development.
  • Medical or Health Care Field.
  • Research Science/Academic Research