Development of the Reactive Planning Strategies Simulation (REPSS)

Abstract

The present report describes the development of the Reactive Planning Strategies Simulation (REPSS), and the results of initial experimentation comparing the performance of distributed and co-located groups. The REPSS presents a simplified collaborative planning task where a commander and three teams organize relief mission convoys to four towns as part of a stability and reconstruction operation. The research supports the Leader Adaptability Army Training Objective (ATO) which seeks to provide prototype computer-based methods and tools to rapidly train and sustain fiandamental leadership and battle command skills required as increasingly complex command and control technologies and networks become operational. With regard to the planning process, the comparison of co-located and distributed groups showed clear differences in verbal and text-messaging communications. Automated measures of team planning synchronization and quantity of goods delivered provided some evidence that the co-located groups were better at achieving the goal of maximizing the delivery of required supplies consistently across the four towns. A majority of participants (93%) indicated that the REPSS planning exercise could be usefial in command group training.

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Document Details

Document Type
Technical Report
Publication Date
Jul 01, 2006
Accession Number
ADA454775

Entities

People

  • Christopher V. Fultz
  • N. K. Sharp
  • William R. Sanders

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Human Systems

DTIC Thesaurus Topics

  • Army Training
  • Command And Control
  • Communication Systems
  • Computers
  • Demography
  • Digital Communications
  • Employment
  • Military Education
  • Personnel Management
  • Psychology
  • Security Personnel
  • Simulations
  • Situational Awareness
  • Social Sciences
  • Task Performance And Analysis
  • Text Messaging
  • Training

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Joint Military Operations and Doctrine.
  • Military Training and Readiness Simulation

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control