A Video Game-Based Framework for Analyzing Human-Robot Interaction: Characterizing Interface Design in Real-Time Interactive Multimedia Applications

Abstract

ABSTRACT There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-independent components which together form a framework that can be used to characterize real-time interactive multimedia applications in general and HRI in particular. We provide examples of using the components in both the video game and the Unmanned Aerial Vehicle (UAV) domains (treating UAVs as airborne robots). Beyond characterization, the framework can be used to inspire new HRI designs and compare different designs; we provide an example comparison of two UAV ground station applications.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2006
Accession Number
ADA456345

Entities

People

  • Jill L. Drury
  • Justin Richer

Organizations

  • MITRE Corporation

Tags

Communities of Interest

  • Air Platforms
  • Autonomy

DTIC Thesaurus Topics

  • Air Force
  • Aircrafts
  • Cameras
  • Computers
  • Data Displays
  • Ground Stations
  • Haptics
  • Human-Computer Interaction
  • Human-Machine Interaction
  • Human-Robot Interaction
  • Language
  • Robots
  • Unmanned Aerial Vehicles
  • User Interface
  • Vehicles
  • Video
  • Video Games

Fields of Study

  • Computer science

Readers

  • Aerial Unmanned Vehicle Swarm Micro Periodontal Dentistry.
  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Distributed Systems and Data Platform Development

Technology Areas

  • AI & ML
  • AI & ML - Autonomous Systems
  • Autonomy
  • Autonomy - Human-Robot Interaction