The Army Digital Terrain Catalog II (ADTC)
Abstract
Used to improve military effectiveness, enhance warfighting readiness, and reduce operating costs, simulations have become commonplace in nearly all areas of the U.S. Armed Forces. From material acquisition to force Structure analysis, from first-person video-game shooters to network-centric battle staff exercises, simulations have progressed into becoming intrinsic components of nearly all aspects of the military landscape. As the military has become more accustomed to using simulations and its expectations have grown about simulation capabilities, the demand and need for more realistic virtual and constructive environments have increased. Accordingly, there have been escalating demands on the modeling and simulation (M&S) community to incorporate greater fidelity and resolution of the natural and manmade environment and systems interaction in the battlespace to make the simulation experience increasingly more realistic and complete. Unfortunately, this has increased the cost of developing simulations and their associated terrain databases, both in terms of price as well as time. This report documents how the Operations Research Center of Excellence at the U.S. Military Academy has employed systems engineering principles to help address the rising cost of M&S development. Specifically, this report discusses the design and development of the Army Digital Terrain Catalog (ADTC) to help promote discovery, accessibility, and reuse of digital terrain databases.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jun 01, 2006
- Accession Number
- ADA456501
Entities
People
- Ernest Y. Wong
- Niki C. Goerger
- Robert R. Keeter
- Simon R. Goerger
Organizations
- United States Military Academy