Design of an Object Oriented and Modular Architecture for a Naval Tactical Simulator using Delta3D's Game Manager

Abstract

The author proposes an architecture based on the Dynamic Actor Layer and the Game Manager in Delta3D to create a Networked Virtual Environment which could be used to train Navy Officers in tactics, allowing team training and doctrine rehearsal. The developed architecture is based on Object Oriented and Modular Design principles; while it explores the flexibility and strength of the Game Manager features in Delta3D game engine. The implementation of the proposed architecture is planned to be done in standard personal computers running Windows" OS, but as Delta3D is a multi-platform tool, the generated code can be easily ported to Linux or even Mac" platforms. The designed architecture includes also a proposal for fast scenario creation and modification based on XML technology.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2006
Accession Number
ADA457198

Entities

People

  • Rommel Toledo-ramirez

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Electronic Warfare
  • Ground and Sea Platforms
  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Application Software
  • Artificial Intelligence
  • Computer Programming
  • Computer Programs
  • Computers
  • Detection
  • Detectors
  • Graphical User Interface
  • Naval Warfare
  • Operating Systems
  • Personal Computers
  • Simulations
  • Simulators
  • User Interface
  • Virtual Reality
  • Warning Systems
  • Xml

Fields of Study

  • Computer science

Readers

  • Database Systems and Applications
  • Geospatial Intelligence and Artificial Intelligence Analytics
  • Military Training and Readiness Simulation