Agent-based Modeling of Dismounted Infantry Through Inclusion of Perceptions, Inferences and Associations Phase 1
Abstract
Report developed under Small Business Innovation Research contract. Where human behavior is often thought of in terms of a perception-action cycle, rich with interdependencies and fuzzy boundaries between processes, human behavior representations of a computer-generated force implement a one-way process where exact, unambiguous data drive discrete, monolithic models of decision-making. The objective was to imbue human behavior representations with some complexities that characterize human perception and action. In more specific terms, Micro Analysis Design's Phase I effort revolved around two related objectives. The first to design and prototype a "Perceptual Editor" that could be integrated within the Infantry Warrior Simulation (IWARS) environment and allow a user to define different kinds of transformations between ground truth variables and agent-based perceptions. The second was to investigate examples of the kinds of transformations that might be implemented using such an editor. We describe progress toward both objectives. We begin with a discussion of the software developed to implement our "Perceptual Editor." We then characterize performance of two different mechanisms for transforming ground truth into "perceptions." We conclude with some general methodological remarks about the process of integrating perceptual inferences within the IWARS.
Document Details
- Document Type
- Technical Report
- Publication Date
- Nov 01, 2006
- Accession Number
- ADA457438
Entities
People
- Walter Warwick