A Game-Theoretic Model for Repeated Helicopter Allocation Between Two Squads

Abstract

A platoon commander has a helicopter to support two squads, which encounter two types of missions critical or routine on a daily basis. During a mission, a squad always benefits from having the helicopter, but the benefit is greater during a critical mission than during a routine mission. Because the commander cannot verify the mission type beforehand, a selfish squad would always claim a critical mission to compete for the helicopter which leaves the commander no choice but to assign the helicopter at random. In order to encourage truthful reports from the squads, we design a token system that works as follows. Each squad keeps a token bank, with tokens deposited at a certain frequency. A squad must spend either 1 or 2 tokens to request the helicopter, while the commander assigns the helicopter to the squad who spends more tokens, or breaks a tie at random. The two selfish squads become players in a two-person non-zero-sum game. We find the Nash Equilibrium of this game, and use numerical examples to illustrate the benefit of the token system.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2006
Accession Number
ADA457547

Entities

People

  • Clifton G. Lennon
  • Jason M. Mcgowan

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Algorithms
  • California
  • Computer Programs
  • Frequency
  • Game Theory
  • Markov Chains
  • Mathematical Models
  • Models
  • Motivation
  • Operations Research
  • Probability
  • Replenishment
  • Schools
  • Steady State
  • United States
  • United States Naval Academy
  • Zero-Sum Games

Readers

  • Maritime Combat Support and Expeditionary Logistics.
  • Marksmanship and Weaponry.
  • Systems Analysis and Design