Building Explainable Artificial Intelligence Systems

Abstract

As artificial intelligence (AI) systems and behavior models in military simulations become increasingly complex, it has been difficult for users to understand the activities of computer-controlled entities. Prototype explanation systems have been added to simulators, but designers have not heeded the lessons learned from work in explaining expert system behavior. These new explanation systems are not modular and not portable; they are tied to a particular AI system. In this paper, we present a modular and generic architecture for explaining the behavior of simulated entities. We describe its application to the Virtual Humans, a simulation designed to teach soft skills such as negotiation and cultural awareness.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2006
Accession Number
ADA459166

Entities

People

  • Dave Gomboc
  • H. Clifford Lane
  • Mark G. Core
  • Michael Van Lent
  • Milton Rosenberg
  • Steve Solomon

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Abstracts
  • Artificial Intelligence
  • Case Studies
  • Combat Simulations
  • Computer Programming
  • Computers
  • Databases
  • Expert Systems
  • Language
  • Natural Languages
  • Relational Databases
  • Rules Of Engagement
  • Simulations
  • Simulators
  • Students
  • Teamwork
  • Training

Fields of Study

  • Computer science

Readers

  • Educational Psychology
  • Geospatial Intelligence and Artificial Intelligence Analytics
  • Software Engineering

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy