Creating Interactive Virtual Humans: Some Assembly Required

Abstract

Science fiction has long imagined a future populated with artificial humans- human-looking devices with human-like intelligence. Although Asimov's benevolent robots and the Terminator movies' terrible war machines are still a distant fantasy, researchers across a wide range of disciplines are beginning to work together toward a more modest goal building virtual humans. These software entities look and act like people and can engage in conversation and collaborative tasks, but they live in simulated environments. With the untidy problems of sensing and acting in the physical world thus dispensed, the focus of virtual human research is on capturing the richness and dynamics of human behavior. This broad range of requirements poses a serious problem. Researchers working on particular aspects of virtual humans cannot explore their component in the context of a complete virtual human unless they can understand results across this array of disciplines and assemble the vast range of software tools (for example, speech recognizers, planners, and animation systems) required to construct one. Moreover, these tools were rarely designed to interoperate and, worse, were often designed with different purposes in mind. For example, most computer graphics research has focused on high fidelity offline image rendering that does not support the fine-grained interactive control that a virtual human must have over its body. In the spring of 2002, about 30 international researchers from across disciplines convened at the University of Southern California to begin to bridge this gap in knowledge and tools. Our ultimate goal is a modular architecture and interface standards that will allow researchers in this area to reuse each other's work. This goal can only be achieved through a close multidisciplinary collaboration. Towards this end, the workshop gathered a collection of experts representing the range of required research areas. Here we discuss some of the key issues.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 2002
Accession Number
ADA459228

Entities

People

  • Elisabeth Andre
  • Eric Petajan
  • Jeff Rickel
  • Jonathan Gratch
  • Justine Cassell
  • Norman Badler

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Autonomy
  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Bayesian Networks
  • Cognitive Science
  • Computational Science
  • Computer Graphics
  • Computer Languages
  • Computer Programming
  • Computer Science
  • Computers
  • Human Behavior
  • Information Science
  • Intelligent Systems
  • Linguistics
  • Machine Learning
  • Psychology
  • Software Development
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Military History of the United States in the 20th Century.

Technology Areas

  • AI & ML
  • Autonomy