Tears and Fears: Modeling Emotions and Emotional Behaviors in Synthetic Agents

Abstract

Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters that act in virtual environments, make decisions, but whose behavior also suggests an underlying emotional current. In service of this goal, we integrate two complementary approaches to emotional modeling into a single unified system. Gratch's mile system focuses on the problem of emotional appraisal: how emotions arise from an evaluation of how environmental events relate to an agent's plans and goals. Marsella et al.'s IPD system focuses more on the impact of emotions on behavior, including the impact on the physical expressions of emotional state through suitable choice of gestures and body language. This integrated model is layered atop Steve, a pedagogical agent architecture, and exercised within the context of the Mission Rehearsal Exercise, a prototype system designed to teach decision-making skills in highly evocative situations.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2001
Accession Number
ADA459328

Entities

People

  • Jonathan Gratch
  • Stacy C. Marsella

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Cognition
  • Human Behavior
  • Information Operations
  • Intelligent Agents
  • Language
  • Learning
  • Motion Capture
  • Motor Skills
  • Personality
  • Prototypes
  • Psychology
  • Simulations
  • Students
  • Test And Evaluation
  • Training
  • Virtual Reality

Readers

  • Artificial Intelligence
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.