Real-Time High-Dynamic Range Texture Mapping

Abstract

This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments often far exceeds the range representable in 8-bit per-channel texture maps. The increased realism afforded by a highdynamic range representation provides improved fidelity and expressiveness for interactive visualization of image-based models. Our technique allows for realtime rendering of scenes with arbitrary dynamic range, limited only by available texture memory. In our technique, high-dynamic range textures are decomposed into sets of 8- bit textures. These 8-bit textures are dynamically reassembled by the graphics hardware s programmable multitexturing system or using multipass techniques and framebuffer image processing. These operations allow the exposure level of the texture to be adjusted continuously and arbitrarily at the time of rendering, correctly accounting for the gamma curve and dynamic range restrictions of the display device. Further, for any given exposure only two 8-bit textures must be resident in texture memory simultaneously. We present implementation details of this technique on various 3D graphics hardware architectures. We demonstrate several applications, including high-dynamic range panoramic viewing with simulated auto-exposure, real-time radiance environment mapping, and simulated Fresnel reflection.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2001
Accession Number
ADA459538

Entities

People

  • Christ Tchou
  • Jonathan H Cohen
  • Paul Debevec
  • Tim Hawkins

Organizations

  • University of Southern California

Tags

DTIC Thesaurus Topics

  • Cameras
  • Computations
  • Computer Graphics
  • Display Systems
  • Dynamic Range
  • Environment
  • Equations
  • Graphics
  • High Dynamic Range
  • Illumination
  • Image Processing
  • Intensity
  • Radiance
  • Reflection
  • Reflectors
  • Specular Reflection
  • Standards

Fields of Study

  • Computer science

Readers

  • Computer Science/Computer Engineering/Data Science/Digital Signal Processing.
  • Computer Vision.