Capturing Behavioral Influences in Synthetic C2: What We've Learned So Far and Where We Need to Go

Abstract

The MITRE Corporation in Bedford, MA is executing a small research project entitled "Capturing Behavioral Influences in Synthetic C2." This project is being sponsored by the Air Force Electronic Systems Center (ESC) and began in November of 2001. At the previous SIW we presented the project plan. This paper presents initial findings from the project based on preliminary prototyping efforts and a review of related work in the community. We originally set out to "start simple" by modeling a single C2 operator in the Joint Surveillance and Target Attack Radar System (JSTARS) mission area; however, we found it both undesirable and infeasible to single out a single operator since C2 at its core is collaborative teamwork. C2 modeling efforts need to focus on team or unit-level models. To make better use of limited available behavior data, C2 behavior modeling efforts must expand on existing information processing models and address specific taxonomies of C2 user tasks. Hybrid models may be necessary to bring the best of multiple modeling approaches to bear on the complex nature of C2 team/unit modeling. Guidelines are needed to (1) better define appropriate levels of detail/investment, and (2) provide validation approaches for behavior modeling across the different C2 application areas. Finally, in efforts to interface interactive human behavior models with battle simulations, it is necessary to understand and refine the hooks that enable the behavior models to appropriately impact the simulated battle.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2002
Accession Number
ADA460209

Entities

People

  • C. D. Means
  • Charles D. Bowen
  • Eric M. Forbell
  • R. D. Flournoy
  • Ronald G. Couture

Organizations

  • MITRE Corporation

Tags

Communities of Interest

  • C4I
  • Ground and Sea Platforms
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Abstracts
  • Acquisition
  • Air Force
  • Business Administration
  • Command And Control
  • Communities
  • Computer Programs
  • Corporations
  • Graphical User Interface
  • Human Behavior
  • Lessons Learned
  • Product Prototyping
  • Radar
  • Simulations
  • Task Performance And Analysis
  • Teamwork
  • User Interface

Fields of Study

  • Engineering

Readers

  • Military Training and Readiness Simulation
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Microelectronics