Asymmetric Wargaming: Toward a Game Theoretic Perspective

Abstract

As we enter the 21st century the art and practice of warfare is radically changing. The US has emerged as the dominant conventional military power only to find its adversaries working their way out of the box. The Defense Advanced Research Projects Agency Information Systems Office (DARPA/ISO) which is seeking new approaches to asymmetric threat modeling, analysis and prediction sponsored this work as well as several related research efforts during FY 2000. This paper enumerates some of the main features of the asymmetric environment and summarizes shortfalls in our current wargame technology. It is argued that contemporary developments in game theory provide a flexible and promising framework in which to efficiently model adversarial motivation and to generate representative asymmetric strategies for improved automation of behaviors in simulations and to support Information Operations analysis and planning. Genetic programming and reinforcement learning are suggested approaches for extraction and refinement of multi-player models from historical data.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2000
Accession Number
ADA460215

Entities

People

  • G. M. Whittaker

Organizations

  • MITRE Corporation

Tags

Communities of Interest

  • C4I
  • Cyber
  • Energy and Power Technologies
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Bayesian Networks
  • Command And Control
  • Computational Science
  • Computer Programming
  • Computers
  • Game Theory
  • Information Operations
  • Information Systems
  • Machine Learning
  • Mathematical Models
  • Military Science
  • National Security
  • Neural Networks
  • Ontologies
  • War Colleges
  • Warfare

Readers

  • Defense Technology Research and Development.
  • Game Theory.
  • Theoretical Analysis.

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy
  • Biotechnology