Realistic Avatar Eye and Head Animation Using a Neurobiological Model of Visual Attention

Abstract

We describe a neurobiological model of visual attention and eye/head movements in primates, and its application to the automatic animation of a realistic virtual human head watching an unconstrained variety of visual inputs. The bottom-up (image-based) attention model is based on the known neurophysiology of visual processing along the occipito-parietal pathway of the primate brain, while the eye/head movement model is derived from recordings in freely behaving Rhesus monkeys. The system is successful at autonomously saccading towards and tracking salient targets in a variety of video clips, including synthetic stimuli, real outdoors scenes and gaming console outputs. The resulting virtual human eye/head animation yields realistic rendering of the simulation results, both suggesting applicability of this approach to avatar animation and reinforcing the plausibility of the neural model.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2003
Accession Number
ADA460332

Entities

People

  • F. Pighin
  • Laurent Itti
  • N. Dhavale

Organizations

  • University of Southern California

Tags

DTIC Thesaurus Topics

  • Brain
  • Cameras
  • Computational Science
  • Computer Graphics
  • Computer Programs
  • Computer Science
  • Computer Vision
  • Eye
  • Eye Movements
  • Human-Computer Interaction
  • Neurosciences
  • Object Recognition
  • Recognition
  • Simulations
  • Two Dimensional
  • Video
  • Video Clips

Fields of Study

  • Computer science

Readers

  • Computer Vision.
  • Neuroscience
  • Vision Science/Vision Psychology/Cognitive Neuroscience.