Capturing and Rendering With Incident Light Fields

Abstract

This paper presents a process for capturing spatially and directionally varying illumination from a real-world scene and using this lighting to illuminate computer-generated objects. We use two devices for capturing such illumination. In the first we photograph an array of mirrored spheres in high dynamic range to capture the spatially varying illumination. In the second, we obtain higher resolution data by capturing images with an high dynamic range omnidirectional camera as it traverses across a plane. For both methods we apply the light field technique to extrapolate the incident illumination to a volume. We render computer-generated objects as illuminated by this captured illumination using a custom shader within an existing global illumination rendering system. To demonstrate our technique we capture several spatially-varying lighting environments with spotlights, shadows, and dappled lighting and use them to illuminate synthetic scenes. We also show comparisons to real objects under the same illumination.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2003
Accession Number
ADA460364

Entities

People

  • A. Gardner
  • A. Wenger
  • J. Unger
  • P. Debevec
  • T. Hawkins

Organizations

  • University of Southern California

Tags

DTIC Thesaurus Topics

  • Brightness
  • Cameras
  • Data Processing
  • Data Sets
  • Directional
  • Dynamic Range
  • Geometry
  • Grids
  • High Dynamic Range
  • Illumination
  • Images
  • Intensity
  • Light Sources
  • Materials
  • Photographs
  • Photography
  • Two Dimensional

Fields of Study

  • Computer science
  • Physics

Readers

  • Computer Vision.