Tools for Real-Time Anticipation of Enemy Actions in Tactical Ground Operations

Abstract

DARPA has recently undertaken a research project titled Real-time Adversarial Intelligence and Decision-making (RAID), which provides in-execution predictive analysis of probable enemy actions. A particular focus of the program is tactical urban operations against irregular combatants -- an especially challenging and operationally relevant domain. The RAID program leverages novel approximate game-theoretic and deception-sensitive algorithms to provide real-time enemy estimates to a tactical commander. In doing so, the RAID program is addressing two critical technical challenges: (a) adversarial reasoning: the ability to continuously identify and update predictions of likely enemy actions; (b) deception reasoning: the ability to continuously detect likely deceptions in the available battlefield information. Realistic experimentation and evaluation is driving the development process using human-in-the-loop, wargames to compare humans and the RAID system. This paper provides a discussion of the techniques and technologies chosen to perform the adversarial and deception reasoning. It also provides details about the experiments and experimentation environment that are used to demonstrate and prove the research goals.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2005
Accession Number
ADA460912

Entities

People

  • Alexander Kott
  • Michael Ownby

Organizations

  • Defense Advanced Research Projects Agency

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Cyber
  • Ground and Sea Platforms
  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aircrafts
  • Algorithms
  • Artificial Intelligence
  • Combat Simulations
  • Command And Control
  • Game Theory
  • Information Systems
  • Medical Evacuation
  • Military Intelligence
  • Military Operations
  • Personal Digital Assistants
  • Robotics
  • Security
  • Simulations
  • Unmanned Aerial Vehicles
  • War Games
  • Warfare

Fields of Study

  • Computer science

Readers

  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.
  • Sensor Fusion and Tracking Systems.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.