Simulation-Based Training and Assessment of Digital Command Staff: Training and Assessment for Network-Centric Command and Control
Abstract
Increasing digitization of the modern battlefield brings with it new demands on military command staffs for rapid, flexible decision making, execution of complex digital skills such as visualization and information management, and coordinated, communication-intensive teamwork. The Army's Battle-Command Reengineering III exercise (BCR III) simulated the demands of the future digital command environment by placing a command staff in the context of a soldier-in-the-loop simulation, with a suite of digital tools including email, shared whiteboard, and SA-enhancing common-operating views, to test concepts in future battle command. In this context, we developed an innovative approach to decision- skills training using short, focused vignettes that provided staff members with opportunities to utilize the same digital equipment to accomplish goals in each of several stages of the natural battle-preparation and execution cycle. To assess the degree to which the training approach was successful and to develop a picture of individual and team outcome/process, we developed a set of targeted performance measures. These measures fell into several categories ranging from measures of individual performance to measures of team-level perceptions of teammates roles and workload. We employed a mix of observation, participant survey and objective measurement to provide measures of both team outcome and team processes.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2000
- Accession Number
- ADA461191
Entities
People
- Bruce Sterling
- Charlotte Campbell
- Rob Hutton
- Stephen M. Hess
Organizations
- U.S. Army Research Institute for the Behavioral and Social Sciences