Simulation-Based Training and Assessment of Digital Command Staff: Training and Assessment for Network-Centric Command and Control

Abstract

Increasing digitization of the modern battlefield brings with it new demands on military command staffs for rapid, flexible decision making, execution of complex digital skills such as visualization and information management, and coordinated, communication-intensive teamwork. The Army's Battle-Command Reengineering III exercise (BCR III) simulated the demands of the future digital command environment by placing a command staff in the context of a soldier-in-the-loop simulation, with a suite of digital tools including email, shared whiteboard, and SA-enhancing common-operating views, to test concepts in future battle command. In this context, we developed an innovative approach to decision- skills training using short, focused vignettes that provided staff members with opportunities to utilize the same digital equipment to accomplish goals in each of several stages of the natural battle-preparation and execution cycle. To assess the degree to which the training approach was successful and to develop a picture of individual and team outcome/process, we developed a set of targeted performance measures. These measures fell into several categories ranging from measures of individual performance to measures of team-level perceptions of teammates roles and workload. We employed a mix of observation, participant survey and objective measurement to provide measures of both team outcome and team processes.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2000
Accession Number
ADA461191

Entities

People

  • Bruce Sterling
  • Charlotte Campbell
  • Rob Hutton
  • Stephen M. Hess

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • C4I
  • Human Systems
  • Space

DTIC Thesaurus Topics

  • Command And Control
  • Command And Control Systems
  • Digital Information
  • Information Operations
  • Information Systems
  • Lessons Learned
  • Load Distribution
  • Measurement
  • Military Psychology
  • Observers
  • Organizational Structure
  • Psychology
  • Simulations
  • Situational Awareness
  • Teamwork
  • Training
  • Workload

Readers

  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.
  • Military Training and Readiness Simulation
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control