Pedagogically Structured Game-Based Training: Development of the Elect BiLAT Simulation

Abstract

ELECT BiLAT is a prototype game-based simulation for Soldiers to practice conducting bilateral engagements in a cultural context. The prototype provides students with the experience of preparing for a meeting including familiarization with the cultural context, gathering intelligence, conducting a meeting and negotiating when possible, and following up on meeting agreements as appropriate. The ELECT BiLAT architecture is based on a commercial game engine that is integrated with research technologies to enable the use of virtual human characters, scenario customization, as well as coaching, feedback and tutoring. Because the prototype application is intended to be a learning environment, pedagogy has been central throughout development. The project followed a five-phase process: (1) analyze the training domain; (2) develop a story board prototype; (3) implement a computer version of the training prototype; (4) refine training objectives and link their conditions and standards to game activities; and (5) develop training support content for students, instructors, and training developers. The goal is an authorable game-based environment that uses the pedagogy of guided discovery for training Soldiers in the conduct of bilateral engagements within a specific cultural context.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2006
Accession Number
ADA461575

Entities

People

  • Eric Forbell
  • H. Clifford Lane
  • James Belanich
  • John Hart
  • Julia Kim
  • Mark Core
  • Melissa Dixon
  • Randall W. Hill Jr.

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Autonomy
  • Human Systems

DTIC Thesaurus Topics

  • Agreements
  • Army Personnel
  • Artificial Intelligence
  • Computer Programming
  • Computers
  • Environment
  • Instructors
  • Learning
  • Lessons Learned
  • Military Training
  • Pedagogy
  • Psychology
  • Simulations
  • Social Sciences
  • Standards
  • Students
  • Training

Readers

  • Computational Linguistics
  • Instructional Design and Training Evaluation.
  • Robotics and Automation.