A Lighting Reproduction Approach to Live-Action Compositing

Abstract

We describe a process for compositing a live performance of an actor into a virtual set wherein the actor is consistently illuminated by the virtual environment. The Light Stage used in this work is a two-meter sphere of inward-pointing RGB light emitting diodes focused on the actor, where each light can be set to an arbitrary color and intensity to replicate a real-world or virtual lighting environment. We implement a digital two-camera infrared matting system to composite the actor into the background plate of the environment without affecting the visible-spectrum illumination on the actor. The color response of the system is calibrated to produce correct color renditions of the actor as illuminated by the environment. We demonstrate moving-camera composites of actors into real-world environments and virtual sets such that the actor is properly illuminated by the environment into which they are composited.

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Document Details

Document Type
Technical Report
Publication Date
Jul 26, 2002
Accession Number
ADA462262

Entities

People

  • Andreas Wenger
  • Andrew Gardner
  • Chris Tchou
  • Jamie Waese
  • Paul Debevec
  • Tim Hawkins

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Advanced Electronics

DTIC Thesaurus Topics

  • Brightness
  • Cameras
  • Composite Materials
  • Computer Graphics
  • Dynamic Range
  • Image Processing
  • Intensity
  • Light Sources
  • Materials
  • Optics
  • Photographic Materials
  • Photographs
  • Photography
  • Reflectance
  • Spectra
  • Three Dimensional
  • Visible Spectra

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computer Vision.
  • Vision Science/Vision Psychology/Cognitive Neuroscience.