User's Epistle on Text Chat Tool Acquisition

Abstract

Just as leaders of the world wars of the 20th century exploited advances in the industrial revolution, military leaders today exploit the information revolution. Despite the hindrance of current military command, control and communications (C3) to adhere to a classic Napoleonic hierarchy, information revolution values strategically enable principles like Net-Centric Warfare and challenge the status quo. With a revolutionary technology like text chat, a monopoly of naysayers produce a litany of obstacles that predict inevitable failure and a monopoly of ideologues insist that only the purest implementation can succeed. The rest of us plug away -- testing, innovating, and using the new technology any way in which it works better than the old way. It is often said in the C3 world that amateurs talk tools while professionals discuss capabilities. This paper provides an acquisition philosophy to encourage Text Chat as a universally viable military capability. As the information age progressed, individuals came to regard Text Chat as a normal mode of communication. Chat Rooms enable members of a workgroup to visually converse and can include the ability to record that conversation.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2006
Accession Number
ADA463350

Entities

People

  • Marvin L. Simpson Jr.

Organizations

  • Air Force Operational Test and Evaluation Center

Tags

Communities of Interest

  • C4I
  • Cyber
  • Energy and Power Technologies
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Air Force
  • Application Software
  • Command And Control
  • Command And Control Systems
  • Commerce
  • Computer Communications
  • Computer Programs
  • Computers
  • Control Systems
  • Department Of Defense
  • Electronic Mail
  • Information Systems
  • Internet
  • Test And Evaluation
  • Warfare
  • Word Processors

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Military History of the United States in the 20th Century.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control