Conventional Training Versus Game-Based Training

Abstract

Game-based training is a promising medium for training effectiveness, particularly in military training environments; however, there are few empirically-supported guidelines on how to best implement this approach. The development of a theoretically-driven, empirically-supported tool specifying when and how specific gaming elements can be effectively integrated into training would allow instructional designers in many domains to make informed decisions about how to use game-based training to enhance learning and performance. This report describes how we began developing and evaluating such a tool. We created a taxonomy of serious game elements and integrated it with a taxonomy of cognitive functions derived from a task analysis of a flight training environment. This game element-training competency crosswalk forms the foundation of the proposed tool. We applied principles outlined in the crosswalk to develop specifications for a real-world training game for a flight training program, which will then be used to test premises and tool feasibility in controlled studies. The report details how the findings and products can be applied to other training domains.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2006
Accession Number
ADA464043

Entities

People

  • Alan Spiker
  • Ron Karp
  • Tricia Mautone

Tags

Communities of Interest

  • Air Platforms
  • Electronic Warfare
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Cognition
  • Cognitive Science
  • Cognitive Systems Engineering
  • Commercial Aviation
  • Computer Programming
  • Employment
  • Flight Training
  • Graphical User Interface
  • Human Factors Engineering
  • Human Systems Integration
  • Pattern Recognition
  • Personnel Management
  • Psychology
  • Situational Awareness
  • Students
  • Task Performance And Analysis
  • Trainees

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Military Training and Readiness Simulation
  • Software Engineering.