Real-Time Online Communications: 'Chat' Use in Navy Operations

Abstract

The ability to conduct a real-time conversation online has become a ubiquitous component of today's communications environment. Commonly referred to as chat or instant messaging, this mode of communication provides users with a format that facilitates multi-tasking conversation with other duties. Chat has also become a critical tool in military command and control, as evidenced by its extensive use during both Operation Enduring Freedom (OEF) and Operation Iraqi Freedom (OIF). A recent survey of fleet users during OIF provided detailed information and insights about chat usage patterns and warfighter requirements for chat tools. The results revealed positive and negative issues related to chat use in an operational environment. Issues included the need to monitor multiple chat rooms simultaneously; the lack of consistent business rules; requirements for chat rooms with different access privileges; and requirements for chat histories. The ability to work near real-time with peers is perceived to be a tremendous boost to productivity and greatly facilitates communication, cooperation, and coordination. This paper discusses the results of the survey and highlights areas where human factors and technology interventions may be able to facilitate chat use within US military command and control.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2004
Accession Number
ADA465828

Entities

People

  • Jeffrey G. Morrison
  • Nancy J. Heacox
  • Rey F. Yturralde
  • Ronald A. Moore

Organizations

  • Naval Information Warfare Systems Command

Tags

Communities of Interest

  • C4I
  • Human Systems

DTIC Thesaurus Topics

  • Afghanistan Conflict
  • Best Practices
  • Command And Control
  • Command And Control Systems
  • Commerce
  • Control Systems
  • Electronic Mail
  • Electronic Messaging
  • Engineering
  • Internet
  • Iraqi-War
  • Knowledge Management
  • Lessons Learned
  • Military Operations
  • Network Protocols
  • Online Communications
  • Training

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Joint Military Operations and Doctrine.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control