Bayesian-Game Modeling of C2 Decision Making in Submarine Battle-Space Situation Awareness

Abstract

In a previous paper of ours [HPSZ02], we addressed the C2 decision support issues and introduced software agent architecture for combat C2 tactical decision aids under overwhelming information inflow and uncertainty. The research described in this paper is further concentrated on applying a Bayesian-Game-theoretic approach to multi-source data fusion for achieving the situational awareness that supports C2 decision making in time and mission stressed settings with significant amount of information uncertainty and inaccuracy. The Consolidated Undersea Situational Awareness System (CUSAS) provides information management and integration by applying an evolutionary games theoretic model to state determinations and conflict resolutions in a mapping between the combat space data sets and the situational state estimations. A Bayesian probabilistic computation is conducted to evaluate sensory and environmental inputs and quantitatively rank the situational state hypotheses in terms of certainty functions. Asynchronous and intelligent agents are employed to support the prioritization, management, and coordination of the data fusion process, as well as to model adversarial and friendly behavior for providing advice to decision makers or other software agents playing human roles. The agents with data fusion ability are to learn and cooperate to process overwhelming combat information more accurately, systematically, and in a well-prioritized manner.

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Document Details

Document Type
Technical Report
Publication Date
Mar 24, 2004
Accession Number
ADA465912

Entities

People

  • Alexander Stoyen
  • Gregory Myers
  • Jeffrey D. Hicks
  • Qiuming Zhu

Organizations

  • University of Nebraska Omaha

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Ground and Sea Platforms
  • Human Systems

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Bayesian Networks
  • Command And Control
  • Computer Programming
  • Computers
  • Game Theory
  • Human-Machine Interaction
  • Information Processing
  • Information Systems
  • Intelligent Agents
  • Machine Learning
  • Probability Distributions
  • Psychology
  • Reasoning
  • Situational Awareness
  • Software Agents
  • Tactical Decision Aids

Readers

  • Distributed Systems and Data Platform Development
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy
  • Space